Mounted White Knight of the Light
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Clyde finally got a helmet! And in order to express that he is a true 'White Knight of the Light' he put a frock over his cuirass, now almost locking like his friends, the white magi. Of course, the new title is not all about his appearance! Clyde actually started to learn a ranged magic attack, giving him that extra special over a pure swordsman.
Special Notes: This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of basic healing._The presence of this unit inspires own units next to it to deal more damage in combat, though this only applies to units of lower or equal level. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit is capable of healing those around it, and curing them of poison.
Information
Advances from: | Mounted Knight of the Light |
Advances to: | Mounted Bright White Knight of the Light |
Cost: | 78 |
HP: | 65 |
Movement: | 8 |
XP: | 100 |
Level: | 3 |
Alignment: | lawful |
ID | Mounted White Knight of the Light |
Abilities: | heals +4, inspire, inspire_1, inspire_2, inspire_3, regenerates, cures |
Attacks (damage - count)
![]() | holy sword melee | 9 - 4 arcane | |
![]() | horn melee | 9 - 2 pierce | charge |
![]() | lightbeam ranged | 10 - 1 arcane | magical |
Resistances
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blade | 20% | ![]() |
pierce | -20% | |
---|---|---|---|---|---|---|
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impact | 20% | ![]() |
fire | 0% | |
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cold | 0% | ![]() |
arcane | 20% |
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Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
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Castle | 1 | 40% |
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Cave | 4 | 20% |
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Coastal Reef | 3 | 30% |
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Deep Water | - | 0% |
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Flat | 1 | 40% |
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Forest | 3 | 30% |
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Frozen | 2 | 30% |
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Hills | 2 | 40% |
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Mountains | - | 0% |
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Mushroom Grove | 4 | 20% |
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Sand | 2 | 30% |
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Shallow Water | 4 | 20% |
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Swamp | 4 | 20% |
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Unwalkable | - | 0% |
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Village | 1 | 40% |